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Associate Motion Capture Technical Director (Contract)

Playstation

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PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Associate Motion Capture Technical Director

Los Angeles, CA (Hybrid in-office/telecommute position) 

This is a long-term contracted position through our staffing partner DZConneX with possibility of extension.

As the Associate Motion Capture TD on PlayStation Studio’s Visual Arts Motion Capture team, you will be asked to write tools and scripts to help automate and streamline Mocap data processing and publishing.  This position works out of our Los Angeles Motion Capture studio and will work with a team of San Diego based engineers to develop and maintain production asset management/tracking tools, and tools for Motion Capture.  This role will be involved in the development of new technologies that make Mocap production more efficient and scalable.

 Responsibilities:

  • Work with Mocap and Engineering teams to design and implement in-house tools and infrastructure as related to Mocap.
  • To create and maintain key systems and technologies for the Motion Capture department.
  • Help to build and guide the direction of a new facility asset management system and its user interfaces as related to the Motion Capture pipeline.
  • Identify possible issues in Mocap pipeline and provide practical alternatives/solutions.

Qualifications:

  • 1+ years of experience developing tools to support animation or game content creation or facility infrastructure. Having both knowledgebases is preferable.
  • Experience with at least one major 3D animation application API; preferably Python in Maya or Motion Builder.
  • Exceptional problem-solving and troubleshooting skills.
  • Highly motivated, with a strong work ethic.
  • Have a service-oriented attitude and knack for developing efficient and elegant solutions.
  • Excellent written and verbal communication skills.
  • Ability to work as a member of a team.
  • Have a passion for technology.

Preferred Qualifications:

  • Experience with motion capture pipelines.
  • Experience working with game engines such as Unreal or Unity.
  • Experience working in a commercial software development environment a major plus.
  • Perforce knowledge.
  • GIT knowledge and more specifically git-flow.
  • Game production knowledge.

 

 

#LI-AG1

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Location: United States, Los Angeles, CA
Date found: 2022-11-03

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