As an Audio Programmer in our Wilmslow studio (near Manchester) you would be advancing the audio technology for a proprietary game engine powering a huge universe, covering the scale the sound of the movement of a player’s clothing all the way to the roar of a capital ship.
You will also develop the audio technology that allows sound designers to bring a world to life, and refine the workflow that gives access to it.
All of this will be achieved using the latest PC hardware and APIs to produce a fast and scale-able suite of audio technology to power some of the most ambitious games ever developed.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA
What does an Audio Programmer at Cloud Imperium Games do? In short, on daily basis you will:
What do we expect from our Audio Programmers?
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
We are an equal opportunities employer. We thrive on inclusivity here at CIG. You can be sure we do not discriminate against race, nationality, gender, gender reassignment, age, religion, belief… We thrive to create a workplace where our people feel included, respected and valued and facilitate an environment which fosters innovation and creativity.