Audio Software Engineer, AR/VR

Audio Software Engineer, AR/VR

AR/VR | Redmond, WA - Menlo Park, CA

Oculus is a world leader in the design of virtual reality systems. We are currently seeking an innovative developer with a passion for innovation to push the state-of-the-art for AR & VR audio at our offices in Redmond, WA and Menlo Park, CA. This role is focused on developing the public facing APIs and algorithms for spatial audio. The position requires strong C++ coding skills, experience with DSP, game audio engines, and a bonus for experience using middleware solutions like Wwise, FMOD, Unity and/or Unreal.

Responsibilities

  • Analyze, design, develop and debug real time AR and VR audio algorithms.
  • Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
  • Develop software for a variety of consumer devices, including speakers, AR and VR headsets.
  • Write clean readable code, debug complex problems, prioritize ruthlessly and get things done with a high level of efficiency.
  • Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.

Minimum Qualifications

  • BS degree in Computer Science or related field.
  • 5 or more years C++ experience, including use of C++11 features.
  • 5 or more years’ experience creating audio software for games or other real time environments.
  • Proven track record of software development experience, including shipping one or more products.
  • Problem solving and optimization experience.
  • Communication experience and demonstrated experience working across disciplines to drive optimal solutions.

Preferred Qualifications

  • Background in DSP.
  • Experience with one or more game audio engines: Wwise, FMOD, Unity and/or Unreal.


Ready to Join?

Apply Now

Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

Oculus is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Oculus is looking to hire a Audio Software Engineer, AR/VR at their Redmond, WA, USA location. Job contains the tags VR, AR, Unreal, Unity, C++, Sound and Programmer.
Job discovered on 8/24/2020

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