Capture and Production Artist

Role description

Today, the biggest problem facing most large 3D studios is that content takes too long and costs too much to create. Meanwhile, the demand for content continues to increase.

We are looking for a Junior Capture and Production Artist to join our Content Library as we seek to scan the world. As an integral part of this new and growing team you will work under the direction of the Content Library Lead and Senior Artists, traveling around the globe to capture scan data using our proprietary equipment while also taking assets through our production pipeline for release in the library.

What you'll be doing

  • Acquire data of the highest quality around the world, constantly pushing capture technique to deliver ideal data sets
  • Maintain and operate our custom scanning solutions
  • Process assets using our art pipeline with the help of Senior Artists to deliver world class final content for the library that consistently meets or exceeds our standards based goals.
  • Learn new workflows and techniques as they develop under mentorship from Senior Artists and be willing to receive regular feedback on quality.
  • Polish and vet the work of external contractors, provide, document and communicate feedback.

What we're looking for

  • Experience as a 3D, Environment, Prop or Material Artist in AAA games, VFX, or equivalent internship experience. We will consider candidates with limited experience if they meet the following requirements.
  • Excellent 3D art skills, attention to detail, intimate knowledge of PBR standards and material creation, game and vfx budgets, texel density, etc.
  • Highly proficient in major DCCS, especially Substance Designer, Painter, zbrush, and Houdini
  • Portfolio demonstrating photorealistic material and prop creation, photogrammetry experience a bonus

You might also have

  • Previous photogrammetry experience, capturing assets or materials for AAA games, VFX, or content libraries (Megascans,, etc)
  • Previous experience with photography/cinematography
  • Houdini working knowledge

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.


Unity is looking to hire a Capture and Production Artist at their Dublin, Ireland location. Job contains the tags VR, Temp, AAA, Houdini, ZBrush, Painter, Substance Designer, Unity, Producer and Art.
Job discovered on 6/5/2021