Computer Vision Engineer (PhD University Grad)

Computer Vision Engineer (PhD University Grad)

AR/VR | Zurich, Switzerland

Computer Vision is a key ingredient in developing great virtual reality technology. We are currently seeking exceptional computer vision engineers with a proven track record in a computer vision (e.g., segmentation, detection, recognition, tracking, SLAM, visual-inertial odometry, structure from motion and/or 3D reconstruction) to join our Computer Vision team in Zürich. As a Computer Vision Engineer at Oculus, you'll be solving challenges at the forefront of computer vision that transform virtual reality from dream to reality. We're looking for a creative computer vision engineer to usher in the next era of human-computer interaction by solving hard and exciting computer vision problems. The position requires a PhD in computer science, robotics, computer engineering, or similar areas, and a strong background in software development, modeling, analysis, and system building.

Responsibilities

  • Develop creative computer vision and tracking software for a variety of Oculus products
  • Plan and execute cutting-edge research to advance Oculus product development
  • Develop novel real-time 3D scene reconstruction techniques and delivering accurate visual odometry systems
  • Apply machine learning to computer vision problems
  • Perform research that enables modeling and tracking the human body
  • Research and prototype techniques and algorithms for object detection and recognition
  • Develop robust software for integrating multiple sensors and tracking systems
  • Collaborate with HW and SW engineers to develop prototype solutions for tracking, detection and modeling

Minimum Qualifications

  • Currently has or is in the process of obtaining a PhD degree or postdoctoral assignment in the field of Computer Vision, Machine Learning, Computer Graphics, Robotics or similar
  • 3+ years experience with computer vision – specifically real-time tracking (e.g. of objects, hands, bodies, faces) or 3D reconstruction gained during their PhD
  • 2+ years of experience engineering in C++ including time during their PhD
  • Experience with computer vision/machine learning libraries such as OpenCV, Matlab, or Torch
  • Knowledge in machine learning, Bayesian filtering, information theory, and 3D geometry
  • Prototyping skills
  • Interpersonal skills: cross-group and cross-culture collaboration
  • Able to obtain work authorization in Switzerland


Ready to Join?

Apply Now

Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

Oculus is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Oculus is looking to hire a Computer Vision Engineer (PhD University Grad) at their Zürich, Switzerland location. Job contains the tags VR, Unity, C++ and Programmer.
Job discovered on 8/24/2020

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