Lead VFX Artist [Unannounced Project] (364)

Job Description

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Lead, mobilise and develop an art team within a collaborative multi-discipline environment; working with Production and other development teams, define and track the schedule for the team, manage and mentor team members, and be a key-player in delivering the artistic content of the project.

Responsibilities

  • Develop performance and expertise within their team while furthering their own knowledge and expertise;
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
  • Be the main contact for a collaborating studio or outsource partner regarding the VFX & Lighting;
  • Review and deliver work in accordance with the project's artistic direction and deadlines;
  • Identify and set up best practices, work-flows and pipelines;
  • Report to Production on the progress of work and any issues or risks relating to the project;
  • Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager;
  • Find relevant solutions to problems encountered in their work;
  • Rapidly integrate strategic changes in Direction into their team’s work;
  • Make suggestions that are in-line with the game's marketing positioning;
  • Keep open channels of communication across their team / collaborating studio / outsource partner;
  • Produce schedules alongside the member of Production with respect of constraints;
  • Act as a hiring manager to recruit highly skilled talents for their team and the studio;
  • Manage the on-boarding process for new starters in their team;
  • Regularly update their team and Production (including the use of ‘scrums’);
  • Manage individual team members’ performance and progress;
  • Conduct regular 1-to-1 meetings with their team members to assess progress towards career goals, maintain good morale and resolve issues;
  • There may be some ability to travel needed for this role;
  • Conduct appropriate ad-hoc tasks as and when required.

Qualifications

Skills and Knowledge

  • Excellent interpersonal and communication skills
  • Excellent Lighting or VFX (or a combination of these) skills.
  • Good understanding of the fundamentals of Lighting or VFX and how these are translated into in-game World Art.
  • Familiarity with data management software (such as Perforce) is desirable
  • Excellent working knowledge of industry standard graphics applications (e.g. Maya, Max, Nuke, etc.)
  • Knowledge of the video game industry and awareness of typical video game development processes is desirable (e.g. game engines, 3D model toolsets and production pipelines)

Relevant Experience

  • Previous management experience / team leadership and mentoring is desirable
  • Previous experience of working in the games industry or studio environment an advantage but not essential
  • Relevant VFX or lighting training, experience or degree an advantage

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

 

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    Ubisoft Reflections is looking to hire a Lead VFX Artist [Unannounced Project] (364) at their Royal Leamington Spa, UK location. Job contains the tags Lead, Maya, Max, Unity, FX and Art.
    Job discovered on 2/23/2021

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