Senior Graphics Engineer

Role description

Developing the Unity platform means designing, building, testing, and maintaining new features and products that enable artists, modellers and developers to create rich and interactive content. We are driving the future of how content is created and experienced.

The opportunity

As a senior graphics engineer on the core graphics team at Unity, you will be involved in the research, design, and development of the core rendering technologies used in the Scriptable Render Pipelines. We specialized in solving difficult problems crucial for establishing the Universal Render Pipeline to be the default render pipeline, as well as supporting advanced technologies specific to the Hybrid Renderer. In this position, you will focus on state of the art occlusion and frustum culling methods and specifically improving the data flow between systems. You will have a direct impact on the core functionality that enables our next generation rendering technology. You will work directly with some of the best graphics and system developers in the world. This is a permanent position at Unity in which we hope for you to join our family of developers and grow into key contributor.

What you'll be doing

  • Improve the data flow between occlusion culling systems and the rendering engine
  • Develop features for our state of the art occlusion culling system
  • Collaborate with multiple teams (DOTS, Hybrid, Universal) in both design and development
  • Continual improvements of existing core rendering technologies

What we're looking for

  • Extensive experience with game engine and graphics technology
  • Knowledge of C# and C++
  • Follow trends of real-time graphics research
  • Have worked on platform technology (console, mobile, etc)

You might also have

  • Passionate about playing and making video games
  • Experience with advanced mesh processing techniques
  • Interested in computational geometry
  • Experience using the Unity engine

Life at Unity

Unity is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

The company’s 1,400+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than three billion times per month in 2019 on more than two billion unique devices. For more information, please visit

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.



Unity is looking to hire a Senior Graphics Engineer at their Helsinki, Finland location. Job contains the tags VR, Senior, Unity, C++, C#, Programmer and Art.
Job discovered on 2/24/2021