Technical Artist [Unannounced Project] (327)

Job Description

Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.

The Technical Artist will develop, document and support the game art pipelines and techniques used by the production teams on the project.

Responsibilities

  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers;
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project;
  • Streamline modelling, texturing and visual effects to meet the needs of the project;
  • Optimise content for memory and performance gains;
  • Understand best practices, pipelines and workflows;
  • Assist the technical art director in the creation of documentation;
  • Provide feedback and advice to team members;
  • Improve the pipelines and skills needed for the production art team;
  • Document and train artists in approved 2D and 3D techniques and methods;
  • Maintain a balance between day to day work and improving workflows;
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required;
  • Support the Technical Art Director with any ad hoc tasks and duties.

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Proactive and results orientated;
  • Willingness to share knowledge openly;
  • Working knowledge of standard office software such as Word, Excel, OneNote etc.;
  • knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
  • Understanding of platform strengths and limitations;
  • Knowledge of art asset pipelines;
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.;
  • Strong time management and prioritisation skills;
  • Technical proficiency in areas of 2D and 3D art;
  • Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

  • 2 – 3 years’ experience as a Technical Artist or other relevant experience;
  • Bachelor’s degree in art, design, technical discipline or other relevant training;
  • Experience in the video game industry is essential.

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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    Ubisoft Reflections is looking to hire a Technical Artist [Unannounced Project] (327) at their Royal Leamington Spa, UK location. Job contains the tags Maya, Max, Photoshop, Unity, Python, Tech and Art.
    Job discovered on 2/15/2020

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